Wednesday, May 7, 2008

Nerf wars.

Every Tuesday night I found myself running through the halls of Riverside East, my handy Nerf pistol in tow, trying to sneak up on my "enemies" and shoot them before they had time to react and shoot me. Rarely, if ever, did my sneak attacks work, but they helped make Nerf Wars something to look forward to each week. After a hard day of classes and homework, Nerf Wars was a great way for students to unwind and get some energy out, as well as meeting other students. I hope next year I can continue this now-weekly ritual of all-out "Nerf" war.

From Riverside Nerf Wars "Official" Facebook Group Page:

Tuesday: First floor lobby Riverside East - 9:00PM

Our General Rules

1. Honor System:
If you know you're dead, then die. Don't call a kill on someone else unless you're sure it is- no speculation.

2. What's a kill?
Fingers, toes, and clothes, anything goes. One shot, one kill. This includes guns, ammo bags, etc.

3. Weapons and Darts
Darts are live until they hit the ground. Weapons have to come in a package (no more blowpipes/ air cannons). Mods are cool, no CO2. Autos and semi-auto are only for approved team matches.

4. In game debates:
If you're not sure if they're dead, drop it--it's just a game.

Capture the Flag rules:

1. When you die, touch your spawning door (the door to the side stairwell), using the shortest route. No running in the spawning side of the building, which starts at the doorway separating hall from lobby. Like Hell, the living cannot enter this area.*

2. As you return to play, you may give yourself a 3 second grace period (hands on head) to get cover if needed.

3. Like Halo, flag carriers cannot shoot, and must walk. The flag can be dropped completely to the ground to engage in combat.

4. Flag returners must go straight to base and cannot shoot, but are invulnerable.


* This new system of re-spawning is very symbolic. The journey to the door is like the long process of dying, our journey into death. The door itself is a symbol of passing back and fourth through the division between life and death. The walk back is the rebirth of the player. (Also use this walk like the theater in Halo 3, it's a time to think about how bad that death was, or how awesome that triple kill was before you got shot in the nose by your foes)

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